They seem to come to a dead stop while they attack, attacks don't flow smoothly from one to another, and the enemies are either standing around doing nothing or juggling you till you're dead. There is a hard disconnect between when your character is running and when they are attacking. Now play Orochi 4 and realize all these things are gone. Combat is smooth, cinematic, and most of all, fun. The enemies react perfectly to your attacks and almost always remain in front of you so all your attacks land. The camera is the perfect distance always, at the perfect angle. When your character slices through dozens of baddies each attack seems to flow flawlessly from one to the other. Notice how when you move and attack, your forward motion remains constant. To demonstrate my point, if possible, try this exercise Play a lauded Musou game like Hyrule Warriors or Fire Emblem Warriors. Sadly, Orochi 4's combat feels clunky, clumsy and cumbersome. It's like trying to build a house with no foundation. The moment to moment combat is the one thing that HAS to be good in a musou game in order for any other aspect to thrive. There is SO MUCH to love about this game! But, In it's reach to try and be the best musou game ever created, the most important aspect of these games slipped out of its grasp the actual gameplay. There are loads of characters, musou attacks, magic attacks, weapons, moves, etc. The multitude of systems implemented in Orochi 4 are smart and a joy to experience. That being said, Warriors Orochi 4 is not making that decision an easy one. That being said, Warriors I've been a huge fan of the "Musou" genre of games since Dynasty Warriors 2, and that will continue to be the case. I've been a huge fan of the "Musou" genre of games since Dynasty Warriors 2, and that will continue to be the case.
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